Workshop 3

Workshop 3: Co-design of games for achieving change

This workshop took place on 25th March 2021. The Agents of Change Toolkit project was still developing the toolkit to help teachers, schools, and other learning environments to achieve the UN Sustainable Development Goals (SDGs), including SDG4 of providing equitable and inclusive education. This workshop again offered attendees the chance to work with experts in game design and playful learning to develop an activity that will help their institution to achieve that change.

Our previous research identified the following priority areas for activities to enable educators to act as agents of change:

  1. Communication and building relationships (with pupils, parents, other schools, and external organisations, and with high priority groups)
  2. Capturing and representing diverse perspectives on what needs to change and how
  3. Addressing the perception of change as ‘too risky’
  4. Acting as agents of change within the confines of existing heavy workloads
  5. Techniques, tools, and training for remote communication
  6. Evaluating success, using evaluation frameworks
pens and sticky notes

Attendees worked on a specific change they wanted to achieve, within one of these priority areas or directly relevant to one of the SDGs. This could have been something large that affects their whole school and beyond (e.g. “develop a whole school and community approach to addressing the attainment gap) or something specific (e.g. “devise a strategy to engage all students and their parents in choosing healthy snacks”).

Within the workshop the ACT team and attendees co-designed a prototype game or playful activity to fit their specific need in their local context. They were able to the activity away and start using it straight away and had the chance to test and develop it further at a subsequent workshop.

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