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Tricky Conversations Toolkit This playful activity helps you to facilitate tricky conversations around equality and diversity. It uses cards with prompts to direct discussions, in a way that gives space to everyone to speak without forcing people to speak if they feel uncomfortable. The game is flexible – it could be used as a planned […]
Pass the Cake This is a gamelike playful creative activity, aimed at strengthening the social ties between parents, children, and teaching staff. The main tasks involve parents and children teaming up to engage in small creative projects (arts and crafts, cooking, writing, etc.) with teachers as facilitators, and subsequently presenting and discussing their creations in […]
What Am I? This is a game about cultivating empathy in early years and primary-aged children using an experiential learning approach, which involves recognizing, enacting and conceptualizing emotions, as well as creating and narrating stories focusing on their emotional aspects. The game is provided in two designs to better address the needs and skills of […]
1.5Max Schools Summit This series of activities was developed as a 3-day event for secondary pupils to run at the time of COP26 (though the activities can also be run individually). Pupils learn about what has been done to combat climate change in the past, analyse the current situation and make suggestions on what the […]
The Aha Moment This is an ongoing, gamelike activity for school staff, aimed at identifying potential areas of change in the school environment by gathering and combining information about the school’s current situation. The overall purpose of this game is to help integrate and recognise a change activity within the whole school curriculum. This activity […]
Take Memories, Leave Footprints This playful activity helps to increase the benefit and demonstrate the value of outdoor learning within the whole school curriculum by the collaborative co-creation of an artwork on school grounds which links the use of an outdoor learning space with the conventional school setting. The overall purpose of this game is […]
EvaluationBusters This game is adapted from a well-known game show. It uses a playful approach to swiftly generate meaningful and rewarding prompts for self-evaluation which are then explored in further depth. The overall purpose of this game is for evaluation of success to become a positive, joint and reflective experience for teachers and team leaders/managers. […]
Sustainability Subject Swap During this playful activity, teachers from different subjects work together to generate creative ideas for sustainability teaching. The game is specifically intended to support teachers directly, recognising that top-down approaches to sustainability in classrooms are often slow, and that many teachers are extremely motivated to bring sustainability ideas into their classrooms, but […]
The purpose of the workshop was to meet with teachers and educational specialists to talk about examples of change processes (big or small) that would feed our process of developing the toolkit and serious games. In the session we were interested in the process of change such as negotiating and agreeing what needs to change […]
17th March 2020 via Collaborate Ultra webinar Welcome: Nataša Pantić, Daisy Abbott and programme team The purpose of today’s seminar was to situate the project within a global perspective. As the project develops over the coming months, we will consider how schools and teachers respond to these global agenda issues. It was emphasised that this […]